AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in the Middle East, Q3 2022
In the third quarter of 2022, ultracasual games on iOS showed varied performance in the Middle East. Here, we explore the trends in downloads, revenue, and active users for the top 5 games.
In the third quarter of 2022, ultracasual games on iOS in the Middle East experienced varied trends in downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into the performance of the top 5 ultracasual games in the region: Diamond Painting ASMR Coloring, Jelly Dye:Satisfying ASMR Game, Slime it: Slime Game Simulator, Goo: Slime simulator, ASMR, and Fill The Fridge!.
Diamond Painting ASMR Coloring from Crazy Labs saw a mixed trend in weekly revenue, peaking at around $413 in early August. Weekly downloads fluctuated significantly, starting at 431 and reaching a high of 2.2K in early July. Active users remained relatively stable, starting at 6.9K and ending the quarter at approximately 5.8K.
Jelly Dye:Satisfying ASMR Game by AI Games FZ experienced consistent weekly revenue, hovering around $275 to $340 throughout the quarter. Downloads peaked at 3K in mid-July, with active users showing a similar trend, peaking at 6.6K in the same period before declining to 4.8K by the end of September.
Slime it: Slime Game Simulator from Slime4Fun had steady weekly revenue, fluctuating between $200 and $300. However, the game struggled with downloads, rarely surpassing 30 per week. Active users remained relatively stable, starting at 2.6K and ending the quarter at around 2.3K.
Goo: Slime simulator, ASMR by Exomind LTD saw a modest but stable revenue, generally staying between $150 and $270. The game had minimal downloads, often failing to reach double digits. Active users showed a slight decline from 7.7K to 6.2K over the quarter.
Fill The Fridge! by Rollic Games displayed the most significant activity among the top 5. Weekly downloads were robust, reaching up to 42K in late June but gradually declining to 5.2K by the end of September. Revenue remained relatively steady, hovering around $150 to $330. Active users also showed a downward trend, starting at 93.9K and decreasing to 34.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.